35 years ago, a video game revolution was sweeping through American
culture. Shopping mall arcades were crammed with teenagers blasting
menacing Space Invaders and lethal Asteroids to fading phosphorous
particles. Cartridge-based home gaming consoles were beginning to catch
on, bringing interactive entertainment into living rooms. University
computer labs intended for scientific research were overrun with
students programming their own electronic versions of Dungeons &
Dragons. And with the coming of the 1979 Christmas shopping season, two
revolutionary new home computers from Atari appeared on store shelves,
machines which would forever change our perceptions of what PCs were
capable of.
Setting the Stage
Computers had broken into the home market two years before
with the release of the Apple II, Radio Shack TRS-80, and Commodore PET.
All three were stunningly primitive by contemporary standards, but they
were real, affordable PCs priced just within the means of ordinary
consumers. Thousands of people rushed out to purchase these
technological wonderments, enchanted by the novelty of owning a piece of
the future.
The problem was, computer owners weren’t all that sure what
they could actually do with the new silicon-powered toys. Commercial
software was scarce and primitive. Many early home computer hobbyists
programmed their own applications from scratch, learning BASIC as they
pecked away and created home finance and cookbook databases. The more
ambitious among these tinkerers tried their hand at creating their own
video games.
Programming games on these hardware-limited machines
required intense skill. Though Apple II creator Steve Wozniak famously
ported his arcade game, Breakout, to the Apple II computer, few early
developers could match Woz’s technical mastery. Early PCs had more in
common with calculators than gaming consoles, with hardware better
suited to displaying text than animation. The arcane and memory-strapped
nature of these early computers made game design a test of both
innovation and endurance.
A New Kind of Computer
In the late 1970s, Atari was the largest and best-known manufacturer of video games in the world. Already successful in both the arcade and home gaming markets, they were eager to expand into the new frontier of home computing. As an established manufacturer of video game hardware, Atari approached their personal computer project very differently than their competitors. Atari PCs would be capable of word processing and data management, but the Atari logo was synonymous with great gaming, and that meant Atari’s computer line would be expected to deliver the highest-quality entertainment experience on the market
Atari’s engineers decided that their home computers would
be built around a standard core processor, then supplemented with custom
graphics chips created just for playing games, a radical concept in
personal computing. Their first PCs were built around the same 6502
eight-bit processor utilized by the Apple II, but clocked to a greater
speed. Two specialized graphics coprocessors were then added, allowing
the Atari to easily generate hardware-assisted sprites, play fields, and
a broad color palette. A third special chip provided extra hardware
functions for controller support and four dedicated sound channels for
creating complex music and sound effects.
Atari created two versions of the new computer, dubbed the
Atari 400 and Atari 800. The two models were fundamentally the same
inside, but the 400 skewed toward the bargain end of the market thanks
to a cheap membrane keyboard and a few other cost-cutting measures. Both
models included the same special graphics and sound chips, as well as
four controller ports for multiplayer games. The 400 and 800 could use
cassette tape and floppy disk drives, but also included an input to run
programs from a standard console-style ROM cartridge, an allowance which
meant gamers wouldn’t have to endure the painfully slow loading times
then associated with computers.
When the 400 and 800 were released, they were far and away
the most powerful home gaming machines available. The two computers were
harbingers to the bleeding-edge technical advantage and cost which
would thereafter characterize PC gaming. While more expensive than
contemporary home consoles, they were also much more capable and
expandable. The multi-colored, plentiful sprites generated by Atari’s
new computers looked like something from another planet, and the
four-channel sound was unparalleled, allowing for superb sound and real
musical accompaniment.
Arcade ports boasted tremendous fidelity, a terrific
advantage in an era when arcade games were the technological gold
standard for game design. Programmers quickly discovered ways to
leverage the hardware toward better gaming. The ability to incorporate
both a joystick and keyboard as controls led to complex, innovative new
simulation games. Atari’s first-party Star Raiders forced a player to
balance reflexes and resources in a fast-paced strategic shooter. The
Atari’s four controller ports inspired multiplayer pioneer Dani Bunton
to create the innovative and influential M.U.L.E, a fascinating and
brilliant combination of cooperative and competitive game play. And
Lucasfilm Games harnessed the Atari PC’s capabilities in some of their
earliest work, including the extraordinary exploratory shooter Rescue on
Fractalus. The hardware was so ahead of its time that a homebrew
programmer successfully ported Sega's arcade classic Space Harrier to
the platform in the early 21st century.
The multi-channel sound chip was also light-years ahead of
the competition. Engineers harnessed up to four simultaneous instruments
to duplicate popular musical themes and create original compositions.
The chip also allowed complex, layered sound effects which granted games
a special audial richness, a capability unparalleled until the
introduction of the famous Commodore SID chip several years later.
Unfortunately, Atari unwisely choose to keep the deeper
workings of their new computers secret. In an effort to maintain control
over software distribution, they refused to release details of their
powerful graphics hardware to hobbyist developers. This arbitrary
barrier drove many creators away from the 400 and 800 and toward the
much more open Apple II design. The Apple may have been less powerful,
but its well-documented architecture made it far more accessible to a
generation of garage programmers. Later competition from Commodore
VIC-20 and 64 models further depressed Atari’s market share. By the time
Atari realized the mistake, it was too late, and fortune had passed
them by. While Atari computers would remain relevant for a decade, they
would never achieve the kind of PC industry dominance their initial
technological advantage might have allowed.
Still, we contemporary gamers owe a great deal to the Atari 400 and 800.
The graphics and sound chips designed for these computers were
forerunners of the graphics accelerators and dedicated audio hardware
which are now standard equipment in gaming PCs. Atari’s first computers
helped launch a graphical arms race which would continue from the late
seventies through today, a focus on increasingly-impressive GPU
capabilities which would eventually inform the designs of the graphics
processors powering both our PCs and the current generation of home
consoles.
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